Wednesday, August 10, 2011

Project Pitch


                As I have learned more about the industry and game design in general I have come to discover I have a passion for creating worlds that previously did not exist. I have a passion for environmental design and all the small development processes that accompany and work to design a unified space and world. My real strong points are my texturing and Photoshop work, through my layouts and colors and developing real and complex materials I feel like I can best showcase my skillset. However I realize that more than texturing is needed to create a great environment so I will also use my apt skills to create computer models focusing on individual assets and large structures to yield the end result of a unified and grand space.
                My end goal for this class will be to create at least three large environmental assets in the form of building or structures that showcase both my modeling and texturing assets. Although the buildings will not necessarily be in a fully encompassing environment the standalone assets will be uniformed through a stylized look and feel that tells the story and showcases the look of an elven village I am after. My audience will be anyone from the ages 12-50 but have a defined target audience from 18-30. By pursuing this audience I will push my skillset to develop something that is both relevant and appealing to a wide age range. Developing something which appeals to all ages both young and old is a challenge that when done correctly can yield a truly timeless game. This may be one of the most challenging and yet rewarding goals I hope to achieve.
                The goal of my game will be an RPG or MMO style production. The environmental assets I am creating would be either quest hubs or rooms the player can go to collect information or further advance the game story. In this sense the interiors of the buildings will also be functioning areas to the extent there will be areas the player can access both in and out.
                The game will be focused in an otherworldly fantasy environment: Humans, orcs, humanoids and other minions which dominate this medieval and “other earth” environment. I specifically will be focusing on designing environmental set pieces for the orcish race.
                Story wise the game will be from the point of view of a young orc who is leaving his “shire-esque” village behind and embarking on a journey to see the world. In this way the starting environment will be very warm and welcoming and feature a homey feel with soothing greens, sunshine and a definite water feature which will all aides in a village and town type feel.
                This project will uphold my personal focus as a designer because it is exactly what I want to do when I graduate. I love the feeling of making multiple concept pieces, refining them each time and working toward an end result. Finding a backstory and creating a cohesive look and feel from the broad picture of architecture and massive structures down to the little details and set pieces. Modeling comes into play to carry on that look and feel, in the absence of color and texture one must focuses completely on the design and look and feel you want to convey to a player. I want to design and create world which do not exist and portray them in a convincing and appealing light. Finally the time comes to texture and bring life to the pieces you have been creating. Through lighting and final details the project will truly come to life and hopefully portray the world I am trying to create.

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