Wednesday, August 10, 2011

Architectural Exploration


I wanted to go for a stylized yet semi realistic fantasy look. Some proportions can be overblown and some elements can have a “cartoony” feel while at the same time all being plausible parts of the whole environment. The orcish village buildings are all made of natural materials including: wood, stone, straw, bits of metal and dirt. The architectural style will be a working contrast of sturdy yet haphazard. Structures will have solid cores yet components that make the buildings look meek or as if they are just barley holding up. The overall feel of the game will be a happy and cheery down to earth outlook with some mystery and deeper intrigue driven by the ancient ruins. The ruins themselves will be mostly non-descript. With the exception of a few partially together statues the vast majority of the ruins will be just that – hollow shells of a once great civilization. They will be over grown and rocky but will still be awe inspiring and revered by the Trafmador’s current denizens. The art style and color of the village structures will be mostly earthy tones and neutral and dark browns and tans. The color will show the simple nature of the village compared with the more vibrant and colorful tones of the world around them. The older ruins will be darker and convey a bit more depth and intrigue.




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