As I began this project I had a clear idea in my head of an array of games I have seen and played that I wanted to use as inspiration for the games style. Keeping in mind the RPG story I am aiming for and the stylistic look I had in my head I thought of two MMO games which are currently out that have artistic styles I wanted to emulate and modeling and texturing styles I respect and draw inspiration from. One game in particular was Warhammer Online, developed by Mythic Entertainment. The game has a stylized yet realistic approach I really love and feel like conveys well to a broad age range and audience.
I drew much of my inspiration specifically from two Environmental artists who worked on the Warhammer Online team: Brian Miller (http://www.polycreator.com/) and Simon Burford (http://www.simonburford.com/). I was really impressed with Simon Burfords absolutely beautiful texturing and equally impressed with Brian Miller’s extreme low poly models and also amazing texture work. Another huge inspiration of mine comes from another MMO game World of Warcraft. Akin to Warhammer design processes, Warcraft uses low poly models and creates beautiful textures to create their flowing and powerful environments.
Here are some concept art inspirations pieces from Warhammer Online and a few from the Fable series:
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