Friday, September 23, 2011

Some Tileable Texture Progress

These are some tileable textures I have been working on. Some need much more work than others but all were completely hand painted with a 50% opacity layover for some smaller details.

Wood texture for the upper portion of the Orc House.

Wood wall for the lower portion of the Orc's House.

Rock for chimney.

Thursday, September 22, 2011

Friday, August 19, 2011

Concept Art

I spent a good deal of time playing around with various color schemes and pallets in my head, trying to come up with something that would work for the scene. The main challenge in creating this Orc farmstead was in blending the envisioned dark colored home with this very scenic and warm, peaceful, and rightly colored setting.
Another challenge was making sure that the Orc home did not resemble something that looked too human but at the same time looked relateable, warm and inviting to the player while still believably being a home in which the main protagonist, an Orc, would reside. While a few details in the piece aid in something that hopefully is not too human, I was in the end pleased with the color choices which I hope yielded the result I was aiming for.




Friday, August 12, 2011

Full Design Document

Design Document

Thursday, August 11, 2011

Color Concepts

Working on some color concepts. Already have some texture ideas in mind. Thinking a tin or metal roof and wood siding. Tried to throw in some vibrancy variations with some more dull and others with brighter colors. Looking at the bottom right one for now but will definitely work at developing this further.


Wednesday, August 10, 2011

Finalized Building Turnaround

So as I set out to do in my Project Pitch I will be working on a few large scale environmental assets. For my first one I will be doing a farm house which story-wise will be Karg's home.


Some of the details of the house include: A front cellar, dog house, pulley to lift hay and other supplies up to the loft, chimney and chicken coup.
Since the orcs are one of the "civilized" races in the game I wanted to give something that was relate-able but yet still had some "orcish" style to it. So I played with proportions and rough and gave the style some sharp edges to give a bit of harsh tone, which is hopefully a bit muted though the cartoony style and haphazard design of the building.