A process blog following an idea to functioning game environment.
Wednesday, August 10, 2011
Game Concept
So you saw a bit of what the character looks like but here is a bit of my game idea/concept and some information about the main character Karg:
The game genre will be an RPG (Role Playing Game) genre, set in an “Other Earth” type environment. I love the standard idea of a fantasy game with the set characters: The steadfast and adaptable kingdoms of the humans, the voracious and war hungry orcs, the noble and magical elves who hold the forest and nature in the highest of regards, and the reclusive and tempered dwarves who cling to their caves and crave riches and wealth. This idea has been used over and over to create some spectacular gameplay and well known storylines; however the basic premise remains too similar. For my story I would like to take the same species I love and give the game a completely new story and face by changing their archetypical roles. The once noble elves will be transformed into a hideously evil cult turned to war and carnage by a dark magic. The humans, courageous but once so frail will be elevated into almost god like creatures who practice magic and watch over the land, The dwarves will have split factions. There will be those who have clung to their underground mines who now face the onslaught of the elves, and some who have caved to their dark magic and those who have learned the ways of magic and the upper worlds and transcended upward to the skies with the help of magic. And finally the once evil and orcs story will be told by the main character and centerpiece of the game, a teenage farm hand who toils with his people in a simple life set far removed from his peoples massive kingdoms and sprawling cities, yet right in the middle of a war that will soon arrive on his doorstep.
This story will be told from the point of view of the main character named Krug. His story will very much follow that of the archetypal hero. While he was not born into unusual circumstances or secret royalty he has an adept mind and enduring spirit and power of will. Unfortunately his job as a farm laborer allows him to show none of his traits. His village on the plains of Trafmador has long been a peaceful place far removed from the strife and wars of the world. It does however have ruins of a once much larger and encompassing orcish civilization which fell long before his time. As the story progresses one night there is a surprise and brutal elven attack on his village. Krog escapes with who of his friends, as his family is killed and his village are destroyed. Before leaving though he barley manages to save an orcish treasure he has discovered in his exploration of the ruins which scatter the plains. With this weapon he and his band of friends set off to fulfill the hero’s journey and revenge their losses and in the process experience an epic adventure which powers the story and as he travels meeting many friends and enemies powers the gameplay to a final climatic end.
As defined in the story the player is seeking revenge for his family and with nothing left to live for now is bitter sweetly freed from his bondage as a simple farm boy and able to set right the oncoming elven hordes. The reward will come in the form of the player’s adventure and experience along the way as he meets the ascended humans and tainted dwarves and fights with his relic sword Vittru to slay the evil elves from lowliest follower to the highest elven sorcerer king. The player will achieve their goal by completing a linear progression story with many side quests and sub stories along the way. When the game starts much is unclear yet the early parts of the story set a basis and in motion the events and reason for the adventure to come. The story is the compelling reason and aspect for the players desire to continue progression; upgrading their character and exploring new lands aid to push them further.
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