These are some tileable textures I have been working on. Some need much more work than others but all were completely hand painted with a 50% opacity layover for some smaller details.
Wood texture for the upper portion of the Orc House.
Wood wall for the lower portion of the Orc's House.
Rock for chimney.
Tragark Village - Environmental Design Evolution
A process blog following an idea to functioning game environment.
Friday, September 23, 2011
Thursday, September 22, 2011
Finished Model
Polys: 2,454
Verts: 3,081
Still have some to go back and delete some edge loops and optimize the model a bit more.
Verts: 3,081
Still have some to go back and delete some edge loops and optimize the model a bit more.
Friday, August 19, 2011
Concept Art
I spent a good deal of time playing around with various color schemes and pallets in my head, trying to come up with something that would work for the scene. The main challenge in creating this Orc farmstead was in blending the envisioned dark colored home with this very scenic and warm, peaceful, and rightly colored setting.
Another challenge was making sure that the Orc home did not resemble something that looked too human but at the same time looked relateable, warm and inviting to the player while still believably being a home in which the main protagonist, an Orc, would reside. While a few details in the piece aid in something that hopefully is not too human, I was in the end pleased with the color choices which I hope yielded the result I was aiming for.
Another challenge was making sure that the Orc home did not resemble something that looked too human but at the same time looked relateable, warm and inviting to the player while still believably being a home in which the main protagonist, an Orc, would reside. While a few details in the piece aid in something that hopefully is not too human, I was in the end pleased with the color choices which I hope yielded the result I was aiming for.
Friday, August 12, 2011
Thursday, August 11, 2011
Color Concepts
Working on some color concepts. Already have some texture ideas in mind. Thinking a tin or metal roof and wood siding. Tried to throw in some vibrancy variations with some more dull and others with brighter colors. Looking at the bottom right one for now but will definitely work at developing this further.
Wednesday, August 10, 2011
Finalized Building Turnaround
So as I set out to do in my Project Pitch I will be working on a few large scale environmental assets. For my first one I will be doing a farm house which story-wise will be Karg's home.
Some of the details of the house include: A front cellar, dog house, pulley to lift hay and other supplies up to the loft, chimney and chicken coup.
Since the orcs are one of the "civilized" races in the game I wanted to give something that was relate-able but yet still had some "orcish" style to it. So I played with proportions and rough and gave the style some sharp edges to give a bit of harsh tone, which is hopefully a bit muted though the cartoony style and haphazard design of the building.
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